AI Insights · Timothy · April 2021
Top 5 City Building iOS Games in the US - Q1 2021 Performance
A look at the Q1 2021 performance of top city building games on iOS in the United States reveals fluctuating trends in downloads and active users. Sensor Tower provides detailed insights into these popular mobile games.
In the first quarter of 2021, city building games remained a strong draw for mobile gamers on the iOS platform in the United States. Data from Sensor Tower offers a closer look at how the top 5 contenders in this genre performed during this period.
SimCity BuildIt, published by Electronic Arts, saw its revenue fluctuating, peaking at nearly $354K in late January and again in mid-March. Downloads surged to approximately 29K in the last week of January but later dipped to around 13K by the end of March. Weekly active users peaked at over 190K in late January, before settling closer to 158K towards the end of the quarter.
Another Electronic Arts title, The Simpsons™: Tapped Out, experienced revenue highs of over $114K in mid-March, with a noticeable dip to around $59K by the end of March. Downloads remained relatively steady, with a small decline from around 8K at the beginning of the quarter to just under 6K. Weekly active users showed a slight decline from 150K to 137K during the quarter.
Trailer Park Boys Greasy Money, from Eastside Games, had a notable revenue increase, jumping from roughly $68K to over $81K by the quarter's end. Downloads saw a high of approximately 3K in early March, with a slight decrease to around 2.5K. The game's active user base remained stable, starting and ending the quarter with approximately 13K weekly active users.
The Tribez: Build a Village, developed by Game Insight, showed a significant revenue increase from about $23K to $48K. Downloads peaked at over 3K in early March, an impressive climb from just 641 at the beginning of the quarter. Weekly active users also saw growth, increasing from 6K to over 8K.
Lastly, Family Guy The Quest for Stuff by Jam City, Inc. had its revenue grow from $20K to over $33K. Downloads remained fairly consistent, hovering around 2.4K throughout the quarter. The game's weekly active users showed a small decline, starting at approximately 7.4K and ending at 7.2K.
For more in-depth insights and data on app performance, Sensor Tower's platform offers detailed analytics and trend analysis.